Tag Archive for flash

Video For Everybody

<!-- first try native HTML5 video playback -->
<video width="640" height="360" controls="controls" autoplay="true">
<source src="__MY_VIDEO__.mp4" type="video/mp4" />
<source src="__MY_VIDEO__.ogv" type="video/ogg" />
<!-- fall back to Flash *do not* include 'classid' so as to be compatible with non-IE browsers -->
<object width="640" height="380" type="application/x-shockwave-flash" data="__FLASH_PLAYER__.swf"
flashvars="autostart=true&amp;file=__MY_VIDEO__.mp4"
>	<!-- IE compatibility for the above -->
<param name="movie" value="__FLASH_PLAYER__.swf" />
<param name="flashvars" value="autostart=true&amp;file=__MY_VIDEO__.mp4" />
<!-- no Flash? fall back to a QuickTime object iPhone OSv2 will use this file. ensure your MP4 is compatible: <tinyurl.com/qmmss6> IE6 does not allow object-within-object, Flash is the only option. this object tag (with classid) is  hidden from non-IE browsers, as it causes a plugin-install prompt to occur even if the plugin is not needed because it's been superseded by HTML5 video -->
<!--[if gt IE 6]>
<object width="640" height="375" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B">
<param name="src" value="__MY_VIDEO__.mp4" />
<param name="autoplay" value="true" /><!
[endif]--><!-- the odd line-break above is *required* or QuickTime fallback fails -->
<!--[if gt IE 6]><!-->
<!-- that self-closing comment after the conditional tag is the only way to reveal the conditional comment to other browsers that is compatible with serving as XHTML (application/xhtml+xml). a normal closing comment marker would be visible in IE7, and other workarounds cause an XML parser error (comment-in-comment) -->
<!-- QuickTime height is height+15 to leave room for the controls -->
<object width="640" height="375" autoplay="true"
type="video/quicktime" data="__MY_VIDEO__.mp4"
>	<!-- params for Safari/Chrome compatibility (they ignore the attributes above) -->
<param name="src" value="__MY_VIDEO__.mp4" />
<param name="autoplay" value="true" />
<!--<![endif]-->
<!-- finally, if all else fails, fall back to a warning message: *always* tell the user *what* it is they can't see; give a title or description -->
<h3>Video: __TITLE_OF_MY_VIDEO__</h3>
<p>
<strong>No video playback capabilities detected.</strong>
Why not try to download the file instead?<br />
<a href="__MY_VIDEO__.mp4">MPEG4 / H.264 .mp4
(Windows / Mac)</a> |
<a href="__MY_VIDEO__.ogv">Ogg Theora &amp; Vorbis .ogv
(Linux)</a>
</p>
<!-- and try to give them genuinely helpful information to rectify the problem -->
<p>
To play the video here in the webpage, please do one of the following:
</p><ul>
<li>Upgrade to the latest version of <a href="http://getfirefox.com">Firefox</a>,
or <a href="http://apple.com/safari">Safari</a></li>
<li>Install <a href="http://get.adobe.com/flashplayer/">Adobe Flash Player</a></li>
<li>Install <a href="http://apple.com/quicktime/download/">Apple QuickTime</a></li>
</ul>
<!--[if gt IE 6]><!--></object><!--<![endif]-->
<!--[if gt IE 6]></object><![endif]-->
</object>
</video>

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Search Displaylist for Bitmap (or any type of DisplayObject)

var bitmap:Bitmap;
for (var i:int = 0; i < this.numChildren; i++)
{
bitmap = this.getChildAt(i) as Bitmap;
if (bitmap) break;
}

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IE6 Image Flicker

html {
filter: expression(document.execCommand("BackgroundImageCache", false, true));
}

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Javascript window sizing for swf

function setFlashSize(flashWidth,flashHeight){
var size = [0,0];
if( typeof( window.innerWidth ) == 'number' ) {
size = [window.innerWidth, window.innerHeight];
} else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) {
size = [document.documentElement.clientWidth, document.documentElement.clientHeight];
} else if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) {
size = [document.body.clientWidth, document.body.clientHeight];
}
window.onresize = function() {
document.getElementById("flashContainer").style.minWidth = flashWidth+"px";
document.getElementById("flashContainer").style.minHeight = flashHeight+"px";
document.getElementById("flashContainer").style.width = size[0] < flashWidth ? flashWidth+"px" : "100%";
document.getElementById("flashContainer").style.height = size[1] < flashHeight ? flashHeight+"px" : "100%";
};
window.onload = function(){
window.onresize();
}
}
SWFObject.embedSWF("example.swf", "flashMovie", "100%", "100%", "6.0.0","expressInstall.swf");
setFlashSize(600,400);

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SWF Object Embed Code

<script type="text/javascript">

var flashvars = {

flashVarName1: "",
flashVarName2: "",
flashVarName3: ""

};

var params = {

wmode: "transparent",
allowFullScreen: "true"

};

var attributes = {

};

swfobject.embedSWF("nameOfSwf.swf", "divID", "300","240", "9.0.0", "expressInstall.swf", flashvars, params, attributes);

</script>

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loaderinfo variables

var keyStr:String;
var valueStr:String;
var theVars:Array = new Array();

try {

var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
for (keyStr in paramObj) {
valueStr = String(paramObj[keyStr]);
theVars.push({key:keyStr, val:valueStr});

}

init();
} catch (error:Error) {
trace(error.toString());
}

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actionscript – cuepoint listener for FLV video in flash

// add an event listener to the video to listen for cuepoints
// in this case the videoclip instance name is 'vid'
// if you change the instance name change the code accordingly

var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void
{

// stuff the function does goes below here

// stuff the function does goes above here

}
vid.addEventListener("cuePoint", listenerObject);

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actionscript – trace actions to get info about cuepoints in FLV video

/* ||||||||||||||||| CUEPOINT TRACES ||||||||||||||||||||
these trace actions are handy for returning the info that flash has about any cuepoints it encounters, embedded in an FLV [flash video] file. put these traces inside a cuepoint listener function to test whether flash is picking up the cuepoints in the first place, before you add any more complicated code.  these traces will display:

- the 'event' the listener has detected [ie. a cuepoint]
- the name of the cuepoint
- the type of the cuepoint [ie. 'event' or 'navigation']
- the time the cuepoint sits at in the video

[note: this code assumes your FLV video file has an instance name of 'vid'.  if you change the instance name change the "this.vid.playheadTime" part of the code accordingly]
||||||||||||||||||||||||||||||||||||||||||| */

// begin traces
trace("listener detected: 	"+eventObject.type);
trace("cuepoint is called: 	"+eventObject.info.name);
trace("cuepoint is of type: 	"+eventObject.info.type);
trace("vid playhead time: 	"+vid.playheadTime);
trace("------
");
// end traces

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Flash Preloader as3 code like apple style.

package net.stevensacks.preloaders
{
import flash.events.TimerEvent;
import flash.events.Event;
import flash.display.Sprite;
import flash.display.Shape;
import flash.utils.Timer;

public class CircleSlicePreloader extends Sprite
{
private var timer:Timer;
private var slices:int;
private var radius:int;

public function CircleSlicePreloader(slices:int = 12, radius:int = 6)
{
super();
this.slices = slices;
this.radius = radius;
draw();
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage(event:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
timer = new Timer(65);
timer.addEventListener(TimerEvent.TIMER, onTimer, false, 0, true);
timer.start();
}
private function onRemovedFromStage(event:Event):void
{
removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
timer.reset();
timer.removeEventListener(TimerEvent.TIMER, onTimer);
timer = null;
}
private function onTimer(event:TimerEvent):void
{
rotation = (rotation + (360 / slices)) % 360;
}
private function draw():void
{
var i:int = slices;
var degrees:int = 360 / slices;
while (i--)
{
var slice:Shape = getSlice();
slice.alpha = Math.max(0.2, 1 - (0.1 * i));
var radianAngle:Number = (degrees * i) * Math.PI / 180;
slice.rotation = -degrees * i;
slice.x = Math.sin(radianAngle) * radius;
slice.y = Math.cos(radianAngle) * radius;
addChild(slice);
}
}
private function getSlice():Shape
{
var slice:Shape = new Shape();
slice.graphics.beginFill(0x666666);
slice.graphics.drawRoundRect(-1, 0, 2, 6, 12, 12);
slice.graphics.endFill();
return slice;
}
}
}

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actionscript3 – seek to cuepoint in FLV flash video clip

// send FLV "vid" [inside movieclip "videoholderMC"] to the navigation cuepoint "middle"
this.videoholderMC.vid.seekToNavCuePoint("middle");

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